The developer of the Superstar Wars ‘Ragtag’ online game, which used to be cancelled again in 2017, believes EA overlooked out on probably the ‘easiest Superstar Wars sport ever’
In an interview with MinnMaxShow on YouTube (under), Zach Mumbach, previously of Visceral Video games, published extra information about the binned name, which he described as an “amazingly well-crafted” 12-hour, unmarried participant marketing campaign revel in.
He published the sport would have have felt like a ‘Superstar Wars Uncharted’ sport, with motion set items like having to evade the well-known AT-ST two-legged walkers from Go back of the Jedi, whilst on foot, some of the highlights.
Throughout the interview he stated: “You had been on foot operating from [the AT-ST] and it used to be looking to hunt you down however you had been extra agile, slipping via those alleyways, barrelling via and crashing and the usage of the entire destruction of [the game engine] Frostbite…”
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He added: “You possibly can had been like ‘oh that’s like Superstar Wars Uncharted’.” The lead persona, Mumbach stated would, had been a go between Robin Hood and Father or mother’s of the Galaxy’s Superstar-Lord. Sounds lovely badass to us.
In the long run, the sport used to be to not be. EA pulled the plug and shuttered the studio. Mumbach stated hassle began when a special management staff, together with ex-Uncharted director Amy Hennig, used to be introduced in to supervise the of entirety of the sport and its adventure to marketplace.
“And I’m considering, that is effing Amy Hennig, we have now the danger to make the best Superstar Wars sport ever made and a imaginable Sport of the 12 months contender,” Mumbach stated within the interview. “I feel we’d have made the most efficient Superstar Wars sport ever made. The tale and the setup and the characters… [were] arrange for luck however what we needed to execute used to be going to take a little time.”
Whilst he praised Hennig for her ingenious imaginative and prescient and resolution making, it quickly turned into transparent that EA had other targets for the sport. Mumbach stated he misplaced skill to different initiatives and a few options had been minimize. Sooner or later, EA canned the challenge and the studio, amid a distaste for single-player gaming reports. Since then, in fact, it has won a style for them as soon as once more with the luck of Jedi: Fallen Order.
“On the time, once we were given close down, [EA exec] Patrick Soderlund used to be even like – what’s the sport with ‘Winner, Winner, Hen Dinner’? PUBG? – they even despatched out a press free up that used to be like ‘nobody cares about single-player any further,” Mumbach (by means of Eurogamer) added.
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